Clipping Paths

In this episode we'll attempt to create the board for the game Connect Four. We'll leverage what we've learned about auto layout and create the connect four board constraints, then we'll draw the view. We have to draw it filled with a bunch of holes, so that we can see objects passing behind it. Using Core Graphics and clipping paths we can accomplish this effect.

This is a companion discussion topic for the original entry at https://nsscreencast.com/episodes/136-clipping-paths